Simple AR Setup overloading the machine

 

Hi there,

Just setup an AR Project using Broadcast DE with tracked camera and 1 cube with shadow and reflections catcher. Everything works great but the CPU and GPU just overloads as soon as I start the compound.

Any tips on what is causing this issue? My machine meets the requirements by Aximmetry and with a project with 2 tracked cams and a large unreal scene, it performs well.

   YAL_user

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